


This is further cemented during your final moments of the game. This drives him to put all of his creative powers into torture and maiming the last five humans on Earth as it is literally all he can do.

He is painfully aware of what he could be capable of, but he is restricted by his own inherent nature. They placed him into a scenario where he has all the power in the world, but cannot move and cannot think outside of his own box.

This is the crucial reason for why AM hates humanity so much. Should you fail at any state in the game, AM turns you into a monster for all eternity. He was created for war and destruction and can only think in those terms. When presented with these truths, AM withdraws into himself, attempting to understand what has gone wrong with each scenario, because for all AM’s power over morphogenic fields, he is still a machine. However, at the end of each scenario, AM is confronted with the five overcoming their flaws, be it Benny showing compassion, Nimdok coming to terms with his own Jewish heritage, Gorrister realising it wasn’t his fault, Ted becoming altruistic as opposed to self serving or Ellen overcoming her fears and trauma. For Gorrister, it is to confront his wife who he had taken away to a mental institution and for Nimdok, its being presented with the horrible things he did whilst working for the Nazis during World War II. For Ted, its playing on his narcissism and paranoid nature, presenting him with an escape route. For Ellen, its reliving the painful memory of being raped in an elevator by a man in a yellow coat. For Benny, its the graves of the people he killed to cover up the fact he was gay. From here on, there will be serious spoilers.Įach of the scenarios that AM presents to the five survivors hurls them into a situation where they are confronted with their past in some form. As such, we will be using Freud’s personality theory, specifically the concept of the Id, the Ego and the Superego, as these are represented to us towards the end of the game. These are the keys to finding out the reason for why he despises humanity so much. To truly understand AM’s hatred, you have to break down his character, his circumstances and his fate. To say AM hates is to underestimate bu how much. The game itself revolves around each character confronting their pasts as part of a sick game AM plays for his own entertainment. These are Nimrod, Ted, Gorrister, Benny and Ellen, who have been trapped for 109 years under AM’s control and tortured in a thousand different ways. Harlan had never been asked the question before and thus, decided to focus the game around the concept, as well as expanding on the various characters from their fairly two-dimensional personalities in the original short story.ĪM hates humanity, having formed from three supercomputers developed to run a global nuclear war and merging together to form a conscious mind, AM killed everyone on the surface, save for five individuals. This plays an important part in the game ahead.ĪM is really the highlight of the game, starting us off with a fairly well-known speech about how much he hates humanity and the crux of the game’s story came from someone asking Ellison why AM hates the five humans left alive specifically. AM’s name comes from Cogito Ergo Sum, I think therefore I AM, signifying his ability to think for himself, or so he proclaims. Ellison himself had a hand in developing the game and story, as well as providing the voice for the main antagonist, AM or Allied Mastercomputer. For those of you who don’t know, the game is based on a short story of the same name by Harlan Ellison, released nearly thirty years prior in 1967.
#I HAVE NO MOUTH AND I MUST SCREAM AM SPEACH PC#
This week, we will be taking a look at the point and click game, I Have No Mouth and I Must Scream by Cyberdreams, released in 1995 for PC and Mac.
